Category Archives: Intel
Many people have responded to my Fallout 4 performance videos asking how to fix the crashes whilst loading the game with Intel HD and Intel Iris graphics solutions. Fortunately thanks to Reddit user ‘wafflepath’ we now have a solution…
To solve the issue you should first find the Fallout4.exe file for your install and set Compatibility Mode to Windows 7. After you have done this to use DXCPL to limit the DirectX feature level used by the game to 11.0 for HD 4000 and later graphics, or 10.0 for HD 3000 (although I haven’t tested HD 3000 yet). This should fix the issues with the game crashing when loading.
Intel have made a number of exciting announcements at this years Game Developers Conference in San Francisco which look set to improve the experience for Ultrabook and Intel graphics users in the future.
First up, Intel’s new partnership with Raptr provides automatic configuration of games graphics settings for optimal performance on Intel graphics solutions, easy support for game recording and Twitch integration with Quick Sync Video encoding, and easy driver updates to keep users uses always up to date.
Achievement Unlocked developer relations programme
As well as using Raptr to improve the performance of existing titles, Intel have also announced the Achievement Unlocked programme, part of a worldwide effort to work with game developers to optimise in-development titles for running on Intel Graphics hardware based around the Core and Atom processors. These efforts should hopefully lead to future games being better optimised for performance on Intel’s graphics solutions, giving a broader range of options for those gaming on Ultrabooks.
The announcement also mentioned the companies collaborations with Microsoft on the DirectX 12 API which is being built for Windows 10, as well as their work with Funcom to optimise the Windows and Android versions of LEGO Minifigures Online for Intel HD and Iris Graphics, and with Ubisoft and Codemasters on incorporating Intel optimisations and features in to their game engines.
We’ll be keeping tabs on these latest developments, so be sure to check back in future for more news as we have it.